A Song of Ice & Fire RPG: A Game of Thrones Edition by Robert J. Schwalb, Steve Kenson, Michael Komarck

By Robert J. Schwalb, Steve Kenson, Michael Komarck

In keeping with George R.R. Martin's myth epic, A track of Ice and fireplace Roleplaying grants every little thing you must play and run video games within the Seven Kingdoms utilizing an easy-to-learn approach in particular designed to rouse the ambience of the bestselling novels and hit television exhibit! The A video game of Thrones version comprises the complete contents of the unique center rulebook, revised and up-to-date, plus the full-length experience Peril at King's touchdown and a stunning new disguise by way of fan-favorite artist Michael Komarck. You and your fellow gamers tackle the jobs of key participants of a noble residence navigating the perilous waters of Westerosi politics and intrigue!

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Additional info for A Song of Ice & Fire RPG: A Game of Thrones Edition

Sample text

Before moving forward, select one age category for your character. Alternatively, if you prefer a bit of randomness, roll 3d6 and compare the total to Table 3–1: Random Age. 44 Like youths, adolescents were born in the peaceful years that followed the War of the Usurper, but were probably born just before, during, or shortly after Greyjoy’s Rebellion. Example characters include Arya Stark and Sansa Stark. Young Adult 14 to 18 Young adults are entitled to the full benefits and responsibilities of other adults in the Seven Kingdoms.

A hedge knight bears many of the same responsibilities as an anointed knight, in that they are expected to wage war, but their reduced status rarely provides the glory and prestige of their noble born counterparts. They almost never receive titles, lands, or the hands of maidens for their sacrifices and service. You are such a knight and you found service in a noble household. Your presence strengthens the garrison and affords you regular meals and a bed. While you do not receive the same respect as the other knights of the house, you are better than are the common guards; you can take comfort in at least that.

Thus, game play is intensely cooperative, in which each player must always balance his or her individual ambitions against those of the family. The notion of house, lineage, and blood are endemic in ASIF. The stories reveal the trials and triumphs of the high born, the rising stars, and the falling ones. These tales are of the movers and shakers of Westeros, key players in the political machinations that threaten to unravel centuries of unity bought by Torrhen Stark all those years ago when he knelt before Aegon the Conqueror.

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